Bungie Playlists

Playlists by Game

Match alone or as a team against opponents of similar skill. Skill is tracked.

    • A mix of Slayer and other Free For All games. Here, you must stand on your own.

      Max Party Size: 1

      Gametypes

      • Slayer (45%) - First player to 25 kills wins. 10 minute match time limit.
      • Slayer BRs (28.3%) - First player to 25 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 10 minute match time limit.
      • Swords (3%) - First player to 25 kills wins. Players spawn with Energy Swords and no secondary weapon. Player traits: Infinite ammo, cannot pick up weapons or drive/ride in vehicles. 10 minute match time limit.
      • Oddball (13.1%) - Hold the skull to earn points. First player to 50 points wins. 10 minute match time limit.
      • Crazy King (10.1%) - Stand in the hill to earn points. First player to 100 points wins. Hill traits: Moves to a random location every 30 seconds. 10 minute match time limit.

      Maps

      • Construct (Default)
      • Epitaph (Default)
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper moved to lower caves.
      • The Pit (Default)
      • Foundry (Default) - Not required.  Part of the Heroic Map Pack.
      • Blackout (Default) - Not required. Part of the Legendary Map Pack.
    • Straight up Team Slayer games on varied maps. Work with your team to outkill your opponents.

      3-4 Players Per Team.
      Max Party Size: 4
      Heroic Map Pack Required

      Gametypes

      • Team Slayer (69.1%) - First team to 50 kills wins. 12 minute match time limit.
      • Team BRs (15.2%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
      • Team Snipers (5.7%) - First team to 50 kills wins. Players spawn with Sniper Rifles and Magnum secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit.
      • Shotty Snipers (8.7%) - First team to 50 kills wins. Players spawn with Sniper Rifles and Shotgun secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit.

      Maps

      • Construct (Default)
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Last Resort (Default)
      • Snowbound (HC)  - Shotgun and Spartan Laser removed. Sniper moved to lower caves.
      • The Pit (Default)
      • Valhalla (Default)
      • Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
      • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
      • Blackout (Default) - Not required. Part of the Legendary Map Pack.
      • Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
    • Flag and Bomb based objective games. Steady strategy trumps steady aim here. Stick to the plan!

      3-4 Players Per Team.
      Max Party Size: 4
      Heroic Map Pack Required
      Updated August, 2008

      Gametypes

      • Multi Flag CTF (14.2%) - Players attempt to capture the opposing team's flag. First team to three captures wins. 15 minute match time limit.
      • Multi Flag BR (7.9%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
      • One Flag (17.9%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.
      • Assault (7.9%) - Teams score points by successfully detonating their bomb in the opposing team's base. First team to three successful detonations wins.  15 minute match time limit.
      • One Bomb (18.4%) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. The team with the most detonations after four rounds wins. Four minute round time limit.
      • Neutral Bomb (4.7%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit.
      • Team Oddball (13.2%) - Hold the oddball for points. First team to 100 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed. 12 minute match time limit.
      • Team Crazy King (15.8%) - Stand in the hill for points.150 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 12 minute match time limit.

      Maps

      • High Ground (Default)
      • Isolation (Default)
      • Last Resort (Default)
      • Narrows (Default)
      • The Pit (Default)
      • Valhalla (Default)
      • Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
      • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
      • Blackout (Default) - Not required. Part of the Legendary Map Pack.
      • Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
    • Assorted games for teams of two. Work together or die alone, team work is critical here.

      2 Players Per Team
      Max Party Size: 2
      Updated August, 2008

      Gametypes

      • Team Slayer(43.1%) - First team to 25 kills wins. 12 minute match time limit.
      • Team BRs (25.1%) - First team to 25 kills wins. Players start with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
      • Team Snipers (7.2%, Skipped after veto)  - First team to 25 kills wins. Players start with Sniper Rifles and Magnum secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit.
      • Team Oddball (9.6%) - Hold the oddball for points. First team to 150 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed, 50% damage. 10 minute match time limit.
      • Team Crazy King (10.2%) - Stand in the hill for points.100 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 10 minute match time limit.
      • Multi Flag CTF (2.4%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. 10 minute match time limit.
      • One Flag (2.4%, Skipped after veto) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.

      Maps

      • Construct (Default)
      • Epitaph (Default)
      • Guardian (Default)
      • Isolation (Default)
      • Narrows (Default)
      • Snowbound (HC) - Shotgun and Spartan Laser are removed. The sniper has moved to the lower cave.
      • The Pit (Default)
      • Foundry (Default) - Not required. Part of the Heroic Map Pack.
      • Blackout (Default) - Not required. Part of the Legendary Map Pack.
    • Assorted games for full teams of 8 on 8. Work together, or die in a great big pile.

      5-8 Players Per Team
      Max Party Size: 8
      Heroic Map Pack Required


      Gametypes

      • Big Team Slayer (40.4%) - Score points by killing players on the opposing team. First team to 100 points wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
      • Multi-Flag CTF (16.2%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.
      • One Flag CTF (14.6%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Players spawn with Battle Rifles and Assault Rifles. Four minute match time limit.
      • Neutral Bomb Assault (8.1%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. First team to three detonations wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.
      • One Bomb Assault (8.1%) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. The team with the most detonations after four rounds wins. Players spawn with Battle Rifles and Assault Rifles. Four minute round time limit.
      • Territories (3.0%) - One team defends as the other team attempts to capture territories. Team with most territories captured after four rounds wins. Four minute round time limit.
      • Land Grab (2.0%) - Both teams must attempt to claim as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture.  Players spawn with Battle Rifles and Assault Rifles. Three minute round time limit.
      • Heavy CTF (7.58%) - Multi-Flag CTF with focus on heavy weapons and vehicles.

      Maps

      • Last Resort (Default)
      • Sandtrap (Default)
      • Sandtrap Covies - Item tweaks emphasize Covenant vehicles and weaponry. Skipped after veto.
      • Valhalla (Default)
      • Valhalla Covies - Item tweaks emphasize Covenant vehicles and weaponry. Skipped after veto.
      • Valhalla Heavy - Liberal use of heavy weapons and vehicles.
      • Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack.
      • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
      • Standoff Heavy - Liberal use of heavy weapons and vehicles.
      • Avalanche (Default) - Not required. Part of the Legendary Map Pack.
      • Avalanche Heavy - Liberal use of heavy weapons and vehicles.
    • Play MLG's rules & variants in Slayer and Objective games. For details, see www.mlgpro.com/playlist.

      Category: Hardcore
      3-4 Players Per Team
      Max Party Size: 4
      Heroic Map Pack Required

      Gametypes

      • MLG Team Slayer (48%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Team King (16%) - Stand in the hill for points. 250 points to win. Hill lasts for two minutes before moving to the next location in sequence. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Team Ball (8%) - Hold the oddball for points. First team to 250 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Multi Flag (24%*) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.

      Maps

      • Construct (MLG) - Version 5 of MLG's Construct variant.
      • Guardian (MLG) - Version 5 of MLG's Guardian variant.
      • Narrows (MLG) - Version 5 of MLG's Narrows variant.
      • The Pit (MLG) - Version 5 of MLG's The Pit variant
      • Foundry (MLG Amplified) - MLG Orlando version of the "Amplified" Foundry layout. REQUIRED. Part of the Heroic Map Pack.
      • Foundry (MLG Onslaught) - v5 of MLG's "Onslaught" Foundry layout. REQUIRED. Part of the Heroic Map Pack.
      *MLG Multi-Flag varies for Narrows, The Pit and Onslaught. For more info, see www.mlgpro.com/playlist.
    • No shields, no sensors. Just you, your BR, and a lot of headshots.

      Category: Hardcore
      3-4 Players Per Team.
      Max Party Size: 4
      All Downloadable Content Required.

      Gametypes

      • Team SWAT (45.3%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled. Map traits: No weapons or grenades on map. 12 minute match time limit.
      • SWAT Magnums (9.3%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled. Map traits: No weapons or grenades on map. 12 minute match time limit.
      • ShWATguns (7%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled. Map traits: No weapons or grenades on map. 12 minute match time limit.
      • SWATBall (8.1%) - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled. Map traits: No weapons or grenades on map. 12 minute match time limit.
      • SWAT 2 Flag (4.7%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled. Map traits: No weapons or grenades on map. 15 minute match time limit.

      Maps

      • Construct (SWAT) - Construct tweaked for SWAT game play.
      • Epitaph (SWAT) - Epitaph tweaked for SWAT game play.
      • Guardian (SWAT) - Guardian tweaked for SWAT game play.
      • High Ground (SWAT) - High Ground tweaked for SWAT game play.
      • Isolation (Hardcore) - Isolation tweaked for emphasis on Battle Rifle play.
      • Narrows (SWAT) - Narrows tweaked for SWAT game play.
      • Snowbound (SWAT) - Snowbound tweaked for SWAT game play.
      • Foundry (SWAT) - Foundry tweaked for SWAT game play. REQUIRED. Part of the Heroic Map Pack.
      • Rat's Nest (SWAT) - Rat's Nest tweaked for SWAT game play. REQUIRED. Part of the Heroic Map Pack.
      • Blackout (SWAT) - Blackout tweaked for SWAT gameplay. REQUIRED. Part of the Legendary Map Pack.
      • Ghost Town (SWAT) - Ghost Town tweaked for SWAT gameplay. REQUIRED. Part of the Legendary Map Pack.
      • Cold Storage (SWAT) - Cold Storage tweaked for SWAT game play. Downloadable from Marketplace.
    • The ultimate test. One on one games on customized versions of Halo 3's maps.

      Category: Hardcore
      Max Party Size: 1
      All Downloadable Content Required.

      Gametypes

      • Slayer Duel (32.6%) - Score points by killing players on the opposing team. First to 10 points wins. Players have 45 seconds after respawn before a waypoint appears over their heads. 10 minute match time limit.
      • BR Duel (28.3%) - Score points by killing players on the opposing team. First to 15 points wins. Players start with Battle Rifles. Players have 45 seconds after respawn before a waypoint appears over their heads. 10 minute match time limit.
      • Sword Duel (9.8%, skipped after veto)  - Score points by killing players on the opposing team. First to 10 points wins. Players start with Energy Swords. Players have 45 seconds after respawn before a waypoint appears over their heads. 10 minute match time limit.
      • Pistols at Dawn (6.5%,  skipped after veto) - Score points by killing players on the opposing team. First to 10 points wins. Players start with Magnums, and don't have shields. Players have 45 seconds after respawn before a waypoint appears over their heads. 10 minute match time limit.
      • Duel Crazy King (3.3%, skipped after veto) - Stand in the hill to gain points (150 points to win). Hill traits: Moving Hill (one minute intervals), random moving order. 12 minute match time limit.
      • Duel Ball (2.2%, skipped after veto) - Hold the skull to earn points (100 points to win). 12 minute match time limit.

      Maps

      • Construct Duel - Power weapons do not respawn, liberal use of explosive objects.
      • Epitaph Duel - Power weapons do not respawn, liberal use of explosive objects.
      • Guardian Duel  - Power weapon layout tweaked. Power weapons do not respawn. Weapon spawns tweaked to support head to head play.
      • Snowbound Duel - Power weapon layout tweaked. Power weapons do not respawn. Weapon spawns tweaked to support head to head play.
      • The Pit Duel - Power weapon layout tweaked. Power weapons do not respawn. Weapon spawns tweaked to support head to head play.
      • Blackout Duel - Weapon spawns tweaked to support head to head play. REQUIRED. Part of the Legendary Map Pack.
      • Ghost Town Duel - Power weapon layout tweaked. Power weapons do not respawn. Weapon spawns tweaked to support head to head play. REQUIRED. Part of the Legendary map Pack.
      • Cold Storage Duel - Power weapons modified and overshield removed. REQUIRED. Downloadable content.
    • Fight your way to the top in this Big FFA playlist, featuring Heroic and Legendary DLC

      Category: Double EXP Weekend
      12 Player Free For All
      Max Party Size: 1
      Requires Heroic and Legendary Map Packs

      Gametypes

      • Brawl Slayer (57%) - 25 kills to win. Battle Rifle starts with Assault Rifle secondary. 12 minute match time limit.
      • Shotty Snipers (5%, Skipped after veto) - 20 kills to win. Sniper Rifle spawns with Shotgun secondary weapon. Infinite ammo enabled. Map traits: No weapons, Mongooses only. 12 minute match time limit.
      • Brawl Rockets (11%) - 20 kills to win. Rocket Launcher primaries. Infinite ammo enabled. Map traits: No weapons, Mongooses only. 12 minute match time limit.
      • Brawl Mosh Pit (11%) - King of the Hill, 150 points to win. Assault Rifle starts. Hill Traits: Random movement every minute, players in hill have 2x Overshields and 200% Shield Recharge Rate. 12 minute match time limit.
      • Brawl Laser Tag (11%) - 15 kills to win. Spartan Laser starts with Sniper Rifle secondary. 12 minute match time limit.
      • Brawl Snipers (6%) - 15 kills to win. Sniper Rifle starts with Magnum secondary. 12 minute match time limit.

      Maps

      • Sandtrap (FFA) - Tweaked for FFA play.
      • Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack.
      • Standoff (Default) -  REQUIRED. Part of the Heroic Map Pack.
      • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
      • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack.

Parties with guests and large groups too large for a single team.

    • A place for players new to Halo 3 to learn the ropes and get up to speed. Start here!

      Unranked 4 Player FFA. Unavailable after 9 games or 4 EXP.

      Gametypes

      • Slayer (100%) - 25 Kills to win. Assault Rifle starts, no secondary weapon. Map traits: No power weapons, no vehicles. 15 minute match time limit.

      Maps

      • Guardian (Default)
      • Snowbound FFA - Default layout with equipment tweaks for FFA
    • A mix of Slayer and other Free For All Games. Go it alone, or join as a group and throw down against each other.

      Unranked 6 Player FFA.

      Gametypes

      • Slayer (39%) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
      • Hammerzeit (11%) - Slayer, 15 kills to win. Gravity Hammer spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
      • Swords (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
      • Juggernaut (9%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2x Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
      • Oddball (9%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
      • Crazy King (8%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
      • Ninjaball (6%)  Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit.
      • Mosh Pit (6%) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit.

      Maps

      • Construct (Default)
      • Guardian (Default) 
      • Isolation (Default) 
      • Narrows (Default) 
      • Snowbound (FFA) - Default layout tweaked for Free For All.
      • The Pit (Default)
      • Foundry (Default) – Not Required. Part of the Heroic Map Pack.
      • Blackout (Default) – Not Required. Part of the Legendary Map Pack.
    • Assorted team Slayer games on varied maps. Work with your team to outkill your opponents.

      3-4 Players Per Team.
      Max Party Size: 8

      Gametypes

      • Team Slayer (45.3%) - 50 kills to win. 12 minute match time limit.
      • Team Shotty Snipers (12%) - 50 kills to win. Sniper Rifle spawns with Shotgun secondary weapon. Infinite ammo enabled. Map traits: No weapons, Mongooses only. 12 minute match time limit.
      • Team Rockets (7.7%, Skipped after veto) - 50 kills to win. Rocket launcher spawns, with no secondary weapon. Infinite ammo enabled. Map traits: No weapons. 12 minute match time limit.
      • Team Snipers (8.5%, Skipped after veto) - 50 kills to win. Sniper Rifle spawns with Magnum secondary weapon. Infinite ammo enabled. Map traits: No weapons, Mongooses only. 12 minute match time limit.
      • Team Duals (11.1%, Skipped after veto) - 50 kills to win. SMG spawns with Magnum secondary weapon. Map traits: Dual-wield weapons only, light vehicles only. 12 minute match time limit.
      • Team BRs (15.4%) - 50 kills to win. Battle Rifle spawns with Assault Rifle secondary weapon. Map traits: Light vehicles only. 12 minute match time limit.

      Maps

      • Construct (Default)
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Last Resort (Default)
      • Narrows (Default)
      • Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper Rifle moved to lower caves.
      • The Pit (Default)
      • Valhalla (Default)
      • Foundry (Default) - Not required. Part of the Heroic Map Pack.
      • Rat's Nest (Default) - Not required. Part of the Heroic Map Pack.
      • Standoff (Default) - Not required. Part of the Heroic Map Pack.
      • Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
    • A wide assortment of non-Slayer objective games. Mix things up a bit, with a team or with an entire party.

      4-5 Players Per Team.
      Max Party Size: 10

      Gametypes

      • One Flag CTF (15.3%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
      • Multi-Flag CTF (17.2%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
      • One Bomb Assault (11.5%) - Teams take turns attempting to plant a bomb in the opposing team's base. Most detonations after four rounds wins. Four minute round time limit.
      • Neutral Bomb Assault (12%) - Teams vie for a single bomb, attempting to plant it in the opposing team's base. First to three detonations wins. 20 minute match time limit.
      • VIP (5.7%) - One player on each team is designated "VIP." Killing this player earns points for the opposing team. 10 points to win. VIP traits: 90% damage resistance, 2x shield multiplier, 50% shield recharge, passenger only in vehicles, waypoint visible to everyone. 12 minute match time limit.
      • Territories (19.1%) - One team defends as the other team attempts to capture territories. Team with most territories captured after four rounds wins. Four minute round time limit.
      • Land Grab (19.1%) - Both teams must attempt to take as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture. Three minute round time limit.

      Maps

      • High Ground (Default)
      • Isolation (Default)
      • Last Resort (Default)
      • Narrows (Default)
      • Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper Rifle moved to lower caves.
      • Valhalla (Default)
      • Standoff (Default) - Not required. Part of the Heroic Map Pack.
      • Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
    • Assorted games for those who prefer big teams and full games.

      5-8 Players Per Team.
      Max Party Size: 16
      Heroic Map Pack Required.

      Gametypes

      • Team Slayer (35.7%) - First team to 100 kills wins. Battle Rifle Starts with Assault Rifle secondary weapons. 15 minute match time.
      • Multi-Flag CTF (23.8%) - Both teams battle to capture each other's flags. First team to three flags wins. Battle Rifle starts with Assault Rifle secondary wepaons. 20 minute match time.
      • Neutral Bomb Assault (12.6%) - Players vie over a single bomb, attempting to detonate the bomb in the opposing team's base. First team to three detonations wins. Battle Rifle starts with Assault Rifle secondary weapons. 20 minute match time.
      • VIP (16.1%) - One player on each team is designated "VIP." Score points by killing the opposing team's VIP. First team to 10 points wins. 15 minute match limit.
      • Territories (11.9%) - Teams take turns defending and claiming territories. The team with the most territories claimed after two rounds wins. Battle Rifle starts with Assault Rifle secondary weapons.  Five minute rounds.

      Maps

      • Last Resort (Default)
      • Valhalla (Default)
      • Valhalla Covies - Item tweaks emphasize Covenant vehicles and weaponry. Skipped after veto.
      • Sandtrap (Default)
      • Sandtrap Covies - Item tweaks emphasize Covenant vehicles and weaponry. Skipped after veto.
      • Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack. 
      • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. 
      • Avalanche (Default) - Not required. Part of the Legendary Map Pack. 
      • Ghost Town (Default) - Not required. Part of the Legendary Map Pack. 
    • A mix of games for more than two teams. Like Free For All, but with a partner to work with.

      2 Players Per Team.
      Max Party Size: 8

      Gametypes

      • Team Slayer (34.7%) -  First pair to 50 kills wins. 12 minute match time limit.
      • Team Oddball (13.9%) - Carry the skull for points. First pair to 100 points wins. 12 minute match time limit.
      • Team Crazy King (17.8%) - Stand in the hill for points. 100 points to win. Hill lasts for one minute before moving to a random location. 12 minute time limit.
      • VIP (14.9%) - A player on each team is designated the "VIP." Score points by killing the other teams VIPs. 10 points to win. 12 minute match time limit.
      • Team Swords (9.9%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Energy Swords. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit.
      • Hammerzeit (8.9%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Gravity Hammers. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit.

      Maps

      • Construct (Default)
      • Epitaph (Default)
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Last Resort (Default)
      • Narrows (Default)
      • The Pit (Default)
      • Foundry (Default) - Not required. Part of the Heroic Map Pack.
      • Standoff (Default) - Not requried. Part of the Heroic Map Pack.
      • Blackout (Default) - Not required. Part of the Legendary Map Pack.
      • Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
    • Marksmanship takes a mack seat to fast driving. Get to the destinations to win!

      2 Players Per Team.
      Max Party Size: 8
      Heroic Map Pack Required.

      Gametypes

      • Rocket Race (100%) - Players pair up, one VIP per team. Drive your VIP to goals before the other teams can reach them for points. Players spawn with Rocket Launchers and have infinite ammo. First team to 10 points wins. 10 minute match time limit.

      Maps

      • Sandtrap Speed - Sandtrap variant with goal points for Rocket Race.
      • Valhalla Speed - Valhalla variant with goal points for Rocket Race.
      • Isolation Speed - Skipped after veto. Isolation variant with goal points for Rocket Race.
      • Standoff Speed - Standoff variant with goal points for Rocket Race. REQUIRED. Part of the Heroic Map Pack.
      • Rat's Nest Speed - Rat's Nest variant with goal points for Rocket Race. REQUIRED. Part of the Heroic Map Pack.
      • Avalanche Speed - Avalanche variant with goal points for Rocket Race. Not Required. Part of the Legendary Map Pack.
    • A fun mix of action-packed Slayer variants for play on Ghost Town, Avalanche and Blackout.

      Category: DLC
      3-4 Players Per Team
      Max Party Size: 8
      All Downloadable Content Required.

      Gametypes

      • Team Slayer (20.8%) - Score points by killing players on the opposing team. First team to 50 points wins. 12 minute match time limit.
      • Team Shotty Snipers (8.3%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Sniper Rifles and Shotguns. Map traits: No weapons on the map. 12 minute match time limit.
      • Team Rockets (8.3%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Rocket Launchers and no secondary weapons. Map traits: No weapons on the map. 12 minute match time limit.
      • Team Snipers (11.1%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Sniper Rifles and Magnums. Map traits: No weapons on the map. 12 minute match time limit.
      • Slayer Duals (19.4%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with SMGs and Magnums. Map traits: Dual-wield weapons only. 12 minute match time limit.
      • Team BRs (23.6%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles and Assault Rifles. 12 minute match time limit.
      • Team Duel (2.8%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles and Assault Rifles. Player traits: Winning team has a waypoint over their head. 12 minute match time limit.

      Maps

      • Foundry (Default) - Skipped after veto. REQUIRED. Part of the Heroic Map Pack.
      • Rat's Nest (Default) - Skipped after veto. REQUIRED. Part of the Heroic Map Pack.
      • Standoff (Default) - Skipped after veto. REQUIRED. Part of the Heroic Map Pack.
      • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack.
      • Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
      • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
      • Cold Storage (Default) - REQUIRED. Downloadable from Marketplace.
    • Take advantage of Avalanche and Ghost Town, with a cool mix of objective game types.

      Category: DLC
      5-6 Players Per Team
      Max Party Size: 12
      Heroic and Legendary Map Packs required.



      Gametypes

      • Multi-Flag CTF (17.5%) - Players attempt to capture the opposing team's flag. First team to three captures wins. 15 minute match time limit.
      • Multi-Flag BR (13.3%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
      • One Flag CTF (15%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute match time limit.
      • Assault (10%) - Teams score points by successfully detonating their bomb in the opposing team's base. First team to three successful detonations wins.  15 minute match time limit.
      • Neutral Bomb Assault (13.3%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit.
      • Team King (12.5% players spawn with grenades, 18.3% players spawn without grenades ) - Stand in the hill for points. 100 points to win. Hill lasts for one minute before moving to the next location in sequence. Player traits: 10 second respawn. 12 minute time limit.

      Maps

      • Foundry (Default) - Skipped after veto. REQUIRED. Part of the Heroic Map Pack.
      • Rat's Nest (Default) - Skipped after veto. REQUIRED. Part of the Heroic Map Pack.
      • Standoff (Default) - Skipped after veto. REQUIRED. Part of the Heroic Map Pack.
      • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack.
      • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.

Related News

Viewing: Playlists
Team Snipers Double EXP Weekend 

Posted by Shishka at 8/21/2008 11:00 AM PDT

I'm out of jokes about sniper rifles that meet the minimum maturity requirements for employment at Bungie.


Starting now, Team Snipers is back to star as the weekend Double EXP playlist. Long rifles paired with magnums or shotguns in a primarily slayer, somewhat objective playlist for two teams of four.

Team Snipers is available from 11am PDT August 21st until 2am on the 25th. Legendary and Heroic maps are required. Cheers!

Yay Grifball! 

Posted by Shishka at 8/14/2008 11:00 AM PDT

It's sorta like Quidditch with gigantic gravity-warping hammers. Also, no broomsticks!


That's right, starting today Grifball is back as the weekend double EXP playlist! Warm up your hammers and break out your playbooks. If there's anyone left out there that hasn't yet played Grifball, here's the basics: Neutral Assault, Gravity Hammers, and shenanigans. Of course there's more to it, so feel free to read the official Grifball website for more info!

Grifball is available from Thursday, August 14th at 11am PDT until Monday the 18th at 2am PDT. Heroic Map Pack is required. Have fun!

Legendary Brawl Returns 

Posted by Shishka at 8/7/2008 11:00 AM PDT

So many targets, so little time.


Starting right now, Legendary Brawl returns to represent as this weekend's Double EXP playlist du jour. Uh, I mean... Double EXP playlist de la semaine. Or maybe du weekend. Languages are hard.

...Anyway, for those unfamiliar with it, Legendary Brawl is a 12 player free-for all romp through the Legendary maps (with several of the normal maps and Heroic as well). If that description and the name of the playlist are not an indicator, that means that you need at least the Legendary Map Pack if you want to participate. Legendary Brawl is ranked, so this is a great opportunity to get those last couple achievements that you have been so wrongfully denied. Good luck!

Legendary Brawl is available from 11am PDT on Thursday, August 7th until Monday the 11th at 2am. Heroic and Legendary Map Packs required (But not Cold Storage).

Team Melee Weekend Begins! 

Posted by Shishka at 7/31/2008 11:00 AM PDT

Gametypes for people that like to play up close and personal.


Starting this morning, Team Melee is available as a Double EXP Weekend feature in Halo 3. As you might guess from the name, Team Melee focuses on everybody's best friends, the Gravity Hammer and the Energy Sword. Three teams of three face off in a combination of slayer and objective gametypes. Try not to lose an eye out there.

Team Melee is available from July 31st, 11am PDT until August 4, at 2am. All DLC is required for participation. Enjoy!

Grifball Summer League Begins! 

Posted by Shishka at 7/17/2008 10:59 AM PDT

The New Classic returns with a slightly tweaked map.


Starting at 11am PDT, Grifball Double EXP weekend returns once more. The map has been updated to Summer League, but if you've played Grifball before you'll feel right at home.

Grifball Double EXP Weekend lasts from Thursday, July 17, 11:00am PDT until Monday, July 21st, at 2am. Heroic Map Pack required, as Foundry is the only map in the playlist! Have fun!

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