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Senior Environment Artist
Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.
Essential Functions
- Collaborate with mission designers to design environments that are awesome gameplay spaces as well as visually stunning works of art.
- Be responsible for modeling environment geometry from simple mass-out to finished states.
- UV map and paint custom texture sets for levels.
- Light spaces using proprietary lighting tools developed just for you.
- Finish out environments with detail objects, decals, dynamic lights, and animated objects.
Desired Qualifications
- You have strong communication skills.
- You have a strong understanding of light, value, composition, color, staging and detail in environmental design.
- You have a good sense of scale and spatial awareness.
- You have an understanding of how the environment affects gameplay.
- Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
- Knowledge of Photoshop, Maya, Max and other 2D/3D applications.
- Three or more years experience working as an artist on a shipped title.
- A passion for games and creating environments.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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3D Hard Surface Artist
Bungie Studios is looking for skilled, talented individuals capable of taking a 2d concept and fully realizing it as an impeccably detailed 3d hard surface model such as a vehicles, weapons, or mechanical props. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.
Essential Functions
- Translate concepts and reference material into next-gen hard surface game content like mechanical objects.
- Collaborate with art director, designers, programmers and animators on object specifications, functions, style, limitations, etc.
- While building an object, incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.
- Paint realistic and futuristic textures for multiple shader functions such as diffuse maps, height maps, specular masks, detail maps and reflection maps.
- Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained.
Desired Qualifications
- Bachelor's degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.
- Traditional model building a plus.
- Two or more years of proven experience creating inorganic objects in a feature film or game production environment.
- Sketching, drawing, painting and design skills desirable.
- Be fluent in 3D Max or Maya, Photoshop, Zbrush and/or mudbox.
- Experience creating high-poly models for normal ripping purposes.
- Good communication skills and the ability to work well in a team environment.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Animator (Contract)
What does the most dangerous alien creature of all time look like in a full sprint? What moves would you need to defeat an oncoming army? How would a six-legged creature put on pants? If you can answer these questions AND animate the results, we'd like to hear from you.
Essential Functions
As an animator you will be responsible for concepting, animating, and communicating your ideas of how humans and creatures move.
Major Responsibilities:
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Concept and finalize spectacular hand-keyed in-game and cinematic animation for a variety of characters, both human and creature.
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May help establish production processes in accordance with development needs.
Desired Qualifications
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Be an excellent character animator.
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Have an excellent aptitude for problem solving and possess an efficient workflow.
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Team-oriented and able to work in a collaborative environment.
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Knowledge with at least one 3d animation package and high end animation tools required.
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Have three years or more of experience in creating character animation.
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Possess the ability to deliver quality animation under extreme pressure and crushing deadlines.
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Must be willing to take art direction and critique well.
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Portfolio or demo reel that demonstrates an excellent breadth of hand-keyed animation skills; ranging from cartoony to real-world inspired motion.
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Portfolio animation examples should show both dynamic action analysis as well as character performance.
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Passion and desire to create great games.
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Certificate degree in animation or equivalent course study completion preferred.
Estimated contract duration: 9 months
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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3D Artist (Contract)
Can you turn a sketch of a propane field generator into a low-poly 3D masterpiece? Do you work out complicated UV unwrapping problems and paint textures in your sleep? Bungie needs you! We're looking for talented 3D artists to build assets for future game titles.
Essential Functions
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Complete asset creation tasks assigned to you by Leads.
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Meet or exceed the quality bar for asset creation with direction from the Art Director and Leads.
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Meet the schedules for tasks assigned to you by Leads.
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Collaborate with fellow artists in completing specific, project-related tasks.
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Learn the techniques, processes, and pipelines associated with your craft.
Desired Qualifications
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Excellent communication skills.
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Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
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Thorough knowledge of Photoshop, Maya, Max and other 2D/3D applications.
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One or more years experience working as a 3D artist on a shipped game title.
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Passion and desire to create great games.
Estimated contract duration: 9 months
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Gameplay Design Lead
Do you love the challenge of designing great gameplay? Do you have 10 ideas on how to make Halo’s player interface better? Do you hate that moment in a game when you realize that you’ve found the ultimate powerful weapon, making all others pointless? Are you an experienced game designer looking to work on AAA games with talented and passionate people in a team environment? If so we have the job for you! Bungie Studios is looking for a passionate, creative and hard-working Gameplay Design Lead for our next project.
Essential Functions
As the Gameplay Design Lead, you work closely with the Creative Director and lead a group of designers responsible for crafting, designing and implementing high-level game systems. You will collaborate with team members from other disciplines to drive the gameplay experience. You will also contribute to design processes and communication that will ensure your work is the very best it can possibly be.
Responsibilities
You will lead a team of designers to build a compelling second-to-second gameplay experience. You and your team will be responsible for:
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Collaboratively design top notch gameplay systems.
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Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
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Ensure the commitment of your team to achieving well understood goals that are in alignment with the creative direction of the game.
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Design, implement and balance all gameplay mechanics.
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Design and implement all player controls and cameras.
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Build and maintain all game objects.
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Make sure new players are taught how to play.
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Make the second-to-second gameplay experience accessible to as many people as possible.
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Work with sound, effect and animation artists to make in-game cause and effect clear to players.
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Plan, run and respond to usability tests.
Desired Qualifications
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Experience successfully leading a group of designers through a collaborative process for designing systems.
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Experience hiring, training, mentoring and managing peer and junior designers.
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Passion for collaboration with designers, artists, programmers, musicians, testers and producers to achieve a common goal.
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Dedication to contributing to a positive work environment.
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Unrelenting self-motivation and initiative.
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Intuitive understanding of how second-to-second action games work and why people play them.
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Thorough understanding of game engines, technology and the game development process.
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Experience with many modes of online play.
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Outstanding oral and written communication skills.
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Solid math skills.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Player Investment Design Lead
Do you dream about creating worlds imbued with real value and consequence? Can you find the fine line between a reward that encourages players to have fun and an incentive that enslaves them? Can you devise a way for a player to grow while preserving a delicate game balance? If you answered yes to these questions (and you are a creative genius, a charismatic visionary and a work-a-holic game-o-phile) you might want to polish up your resume and apply to be Bungie’s next Player Investment Design Lead.
The Player Investment Design Lead directs a group of designers responsible for founding a robust and rewarding investment path, supported by consistent, rich and secure incentives that drives player behavior toward having fun and investing in their characters, and then validates those systems through intense simulation, testing and iteration.
Responsibilities
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Designing the mechanics which drive in-game player reward and incentives.
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So players feel invested in the world and their character.
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So players have long-term goals.
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So players can't grief or exploit them.
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Running simulations of these mechanics based on expected player behavior.
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Testing these simulated results against actual player behavior and tuning the live system.
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Create content that are rewards in-and-of-themselves.
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Organize the Reward Content Designers, who create the reward content for those systems.
Qualifications
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Experience with many modes of online play
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Experience with online incentives (achievements, rewards, economic, etc) and a passion for understanding what drives player behavior within them.
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Solid math skills.
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Command of Microsoft Excel.
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Outstanding organizational skills.
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Excellent oral and written communications skills.
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Ability to work well under deadlines.
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Ability to work well in a team environment.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Senior Network Engineer
Bungie requires the skills and services of a ruthlessly competent Senior Network Engineer to help us build on our already-dizzying heights of netcode excellence. Do you obsess over the number of bits required to replicate a unit vector? Do you enjoy designing unbreakable state machines to guide dozens of peers through complex tasks? Have you ever estimated the upstream and downstream bandwidth requirements for a socket into the Matrix? Bring us your brilliance, bring us your fire! Together we will conquer the speed of light and distill order from chaos.
Essential Functions
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Own vast sections of our multiplayer game engine.
- Relentlessly improve our online experience.
- Work with designers to specify and cost multiplayer features.
Desired Qualifications
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Multiple years of professional experience.
- Skilled at writing robust, efficient, and maintainable C/C++ code.
- Proven ability to design and maintain large systems.
- Knowledge of networking protocols and patterns used for online games.
- Passion for playing and developing exceptional console games.
- Good communication skills.
Plusses
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Previous console experience.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Senior Graphics Engineer
Bungie is seeking a grizzled veteran, skilled in the arts of war and programming, to join our quest for world domination. Bring your strength to our cause, inspire awe in those around you, and make our games great. Help us conquer the beast called graphics and feast with us upon its black heart.
Essential Functions
- Demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet.
- Be responsible for large sections of the engine and tackle the resulting challenges and opportunities.
- Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play.
- Build a lasting foundation of flexible, maintainable code that will strike fear into generations to come.
Desired Qualifications
- Professional experience programming in the game industry (3+ years), with a history of shipping quality games.
- Professional experience programming in C and C++.
- Experience working on console games.
- Expertise in current graphics algorithms, hardware and mathematics.
- Proven ability to independently design and maintain large software systems.
- Solid understanding of all aspects of game programming, including physics, networking, and AI.
Plusses
- Experience as a senior engineer on a large team.
- Previous published games.
- Console experience.
- A love of combat on the high seas.
Education
- Bachelor's degree or demonstrated equivalent experience.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Server Programmer
Bungie Studios is looking for an experienced developer of server-side software to create and maintain scalable services to communicate with our games and our internal development tools. The Developer will generally use C# and SQL Server, authoring new tools and services and maintaining and expanding existing ones. Existing databases in this toolset have reached 50 billion rows, and 89,000 transactions/sec, so a firm understanding of performance and scalability is essential.
Essential Functions
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Design scalable, reusable software pipelines for processing and exposing large quantities of data with the flexibility to adapt to changing interfaces as the game code evolves at the same time as the toolset.
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Write clean, well-designed C# code to implement these original designs as well as to fit in to existing tools that need to grow over time.
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Design and implement databases that scale without predetermined limit.
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Investigate and keep up with new technology to identify where future projects can benefit from its use.
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Work with the Operations team to ensure stable performance of user-facing server features in the datacenter.
Desired Qualifications
- 3+ years experience with C# and SQL Server.
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Experience with .Net Web Services or WCF.
- Experience writing and shipping production server code preferred.
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Solid understanding of database performance and tuning.
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Strong familiarity with Windows server platforms.
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Ability to do self-directed work as well as work alongside a team of other developers.
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Working knowledge of C++.
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Passion for making great games.
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Bachelors Degree in CS or related field.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Graphics Engineer
Bungie is seeking a software engineer with a passion for graphics, who is interested in pushing the state of the art of real time CG to a level previous considered unattainable, and do it all in close collaboration with the world’s most talented artists, in a creative endeavor to create the best video games ever. If you like the challenge, and your desire is to be nothing but the best, then come join our small but high powered graphics team.
Essential Functions
- Be self motivated and consistently produce clean designs and high quality code that conforms to our engineering standards.
- Adopt state of the art graphics techniques from academic publications and in collaboration with the graphics research community, and conduct independent R&D as needed.
- Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play.
- Plan diligently and manage tasks and schedules actively and effectively.
Desired Qualifications
- Proficient in C/C++.
- Strong background in 3D math.
- Solid software engineering fundamentals.
- Ability to adapt to new environment quickly and to learn from others.
Plusses
- Experiences programming for a real time system.
- Experiences working in a team environment.
- Knowledge of content creation packages such as 3Dstudio Max or Maya.
- Academic R&D experience.
- Passion for games.
Education
- Bachelor's degree or demonstrated equivalent experience.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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